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Case Study // Designing Maths Games (Spain)

This case study story is the one of a Spanish teacher engaged in the SMART pilot group in cycle 3 (Sept-Dec 2012). It grives an overview on what happenned in the classroom and on the impact of these activities as analysed by the teachers and the students.    


  • To employ critical thinking (to choose their game model)
  • To take part in online collaboration
  • To create prototypes from ideas
  • To improve their understanding of mathematical concepts
  • To create a game using technological design tools

What happened ? Teachers and students experiences

  • Preparation: During the first few lessons, students prepared for the project by setting up the technologies they would require, for example, a Dropbox account and a blog.  Teams were created using TeamUp.
  •  Idea generation: The next stage was to search for existing games on the Internet to help them to produce their own idea.  Students analysed the advantages and disadvantages of the games they found.
  •  Design: Students then designed their own games, initially on paper and then later using SMART Notebook.
  •  Peer feedback and review: Students presented their designs to the rest of the class who offered feedback using Learner Response System handsets.  In the following lesson, the groups reflected on this feedback and made any changes to their design. 
  •  Reflection: Students maintained a blog of their progress throughout the project and at the final stage, they reflected on their experience overall.

Key innovations: What was new or different overall ?

  • Using technology for peer evaluation and sharing: “I have learned a lot about the power of blogging and how sharing their improvements improve their self-esteem and motivation. ” (Teacher)
  • Using technology in subjects where this is not commonplace: “It has been a nice change. The pilot here has been done in maths and usually ICT is not used in maths classes.” (ICT Co-ordinator)
  • Using technology for a ‘real’ purpose, rather than for its own sake: “before the project, in ICT class, they’ve used blogs but not with a real use, the project has allowed them to really see what it means to publish information and work through a blog, they could see how many people would visit them and really understand that their information was public. Checking the visits was very motivating for them.”

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