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Augmented School Staff Bulletin Board (Turkey)

One of the aim of this project is to have the students ability to describe themselves and talk about their school life by using AR app.On the other hand,one should believe schools must move beyond a focus on basic competency in core subjects to promoting understanding of academic content at much higher levels by weaving 21st century interdisciplinary themes into core subjects:

  • Global awareness
  • Financial, economic, business and entrepreneurial literacy
  • Civic literacy
  • Health literacy
  • Environmental literacy  

At a glance

  • Localtion: Ankara, Turkey
  • School: Tevfik ileri Secondary School
  • Teacher: Reyhan Gunes
  • Age of students: 13
  • The subject: English as a Foreign Language 
  • Aims/Objectives:  Dream, Explore, Map, Make, Ask, Re-Make, Show - and Learning Story chosen was "Telling a Story and Make an Object"

Lesson objectives 

Give a simple description of the school staff and the school model  as a short series of simple phrases and sentences by using “Simple Present Tense”

A "walk-through" of the lesson

The magical app "Aurasma" was used for making school bulletin board. The bulletin board made as for the new comers to the school. Teams are formed with team up.The school director came to the class and requested from the students to make a bulletin board of the school.This was inspiring for them. They have dreamt it and explored the school and the tools.Personally owned devices are brought to the class (BYOD) by the students.The teacher's role here was to give instructions and record activiesthe .They interviewed with teachers to get information about their school life and likes-dislikes. Some group of the students gathered information about the building.They used these informations  to map them. The students who had the information about the teachers used it to animate them with "Crazy Talk" with their own voice. The other group of students used Sketchup for the building and animate themselves introducing the school. The aniamations  about the staff and school building used as "overlays". Then they made teacher  posters and some other made floor plan posters created by sketchup  . These posters are used as trigger images. Posters sticked on the bulletin board in a hall way.When they hover over their tablet or smart phones on the images of the posters, the student created videos (animations)  will automatically begin playing.  It was emazig for them when the rest of the school got a show of it by the pilot students.

iTEC technologies and other tools used

  • Aurasma, Crazy Talk,Sketchup,Canva,Edmodo, Classdojo,Wikispaces, fotor,Explain Everthing, Google Drive, QR code Maker, Three  Ring, Poplett, Pearltree,,TeamUp,iTEC SDE,iTEC Widget Store (Activity_Timer_Rocket Widget, QR Code Reader), tablets, laptops, smart phones and İTEC our project facebook group.

Teacher feedback

The Aurasma app puts the power of augmented reality into my class.The students can simply be amazed  with only a smart device, the free aurasma app, and trigger images, animations.The activities were the new ways to enhance learning and expand the horizons of students in an engaging and interactive way.Tablets and smart phones are being used in the classess nowadays.These devices are an integral part of more classrooms every day and are being used to complete class activities and participate in classroom collaborations.

The Students  actively took role in the activities and motivated. The emphasis was on the students‘obtained and selfexperiences. They valued themselves as the main actors of their work. They were involved in their own pace of learning processess, critisized co-workers and themselves.They have collaborated and shared, critisized other's work.The 21st cetury skills are mastered by the students.The main  problems faced were about  curriculum and learning environments during the project. 

Students feedback

They have said that they are extremely emazed and learned from the activities.They have said that they can simply be amazed  with only a smart device,tablet and  the aurasma app. They all have requested to do the project activities instead of the other lectures.They wished to have the other lessons to be like İTEC project.

Key innovations identified

The key innovations: Developing,implementing and communicating new ideas to others effectively.Being open and responsive to new and diverse perspectives; incorporating group input and feedback into the work. Demonstrating originality and inventiveness in work and understand the real world limits to adopting new ideas

Success factors

View failure as an opportunity to learn; understand that creativity and innovation is a long-term.Learning new technology, creativity, critical thinking, collaboration, self awareness of globalization.

Successful outcomes

The students thaught creativily and worked with other students. They have gained the behaviors of the objectives for the curriculum. It is observed that learning and innovation skills of the students increasingly are being recognized as the skills that separate students who are prepared for increasingly complex life and work environments in the 21st century, and those who are not. A focus on creativity, critical thinking, communication and collaboration has experienced during the project to preparestudents for the future. 

Tips and advice to other teachers

I think the most core of success in teaching and learning environments reasults from "Personal Development" of teachers.A teacher should have the ability to gain the 21st century skills to the students.



İTEC Project website:


iTEC Augmented School Staff Bullettin Board Video-Show

iTECAugmented School Staff Bulletin Board Presentation 


iTEC Augmented Teacher Poster Making: 


Animating Teachers